Purpose

This skill is the common ground for every FrameworX display build, regardless of paradigm. Load it whenever you do display work. Pair with Skill Display Construction - Canvas for pixel-positioned HMI/P&ID displays or with Skill Display Construction - Dashboard for grid-based data displays.

What this skill covers:

What this skill does NOT cover: the equipment cookbook, controls reference, or grid-cell layout — those live in Canvas and Dashboard.

Prerequisites

Tools you use over and over

Tool

When

get_table_schema('DisplaysList')

Once at start of session to confirm field names

list_elements('ThemeColors')

Once to get the brush catalogue

list_elements('ThemeNames')

Once to get the theme-pair catalogue (Light/Dark, Steel/Graphite, etc.)

list_elements('<ElementName>')

Before using an element type you have not used this session

list_dynamics() / list_dynamics('<Type>')

Before attaching a dynamic you have not used this session

get_objects('DisplaysList', names=['X'], detail='full')

Before every modification to an existing display (document-object rule)

write_objects(table_type='DisplaysList', data=[...])

After your plan is complete

get_state(target='designer')

After every write, to check errorList and readOnly

get_screenshot(target='display', element='X')

At visual checkpoints during a Canvas build. See §3 for the cap.

Section 1 — Theme-first mental model

The one-sentence rule

Do not hardcode hex colors unless the hex carries process meaning. Use FillTheme, StrokeTheme, ForegroundTheme, BackgroundTheme, BorderBrushTheme properties with semantic brush names from list_elements('ThemeColors').

Hex is reserved for things with domain meaning that shouldn't change across themes — heat = red, water = blue, alarm = red, batch progress = amber. Everything else should adapt to whichever of the 13 theme pairs the operator is running.

The 13 theme pairs

Call list_elements('ThemeNames') for the authoritative list at runtime. The typical usage map:

Light / Dark pair

Use for

Light / Dark

Default office / default control room

Platinum / Onyx

Refined corporate office / premium control room

Steel / Graphite

Industrial office / industrial control room

Pearl / Indigo

Soft UI emphasis, OEM branding

Sky / Navy

Refreshing / deep contrast

Gold / Coffee

Warm accents for specialty applications

ContrastLight / ContrastDark

Accessibility, outdoor tablets, low-vision

Theme is switched at runtime via @Client.Theme = "Dark". Every properly-themed display reflows automatically.

Pick a theme at the start of the build

Before placing any element, decide which theme family this solution is for:

Then use *Theme properties throughout — the displays render correctly under any theme, but look best under the one you designed for.

The brush catalogue

Call list_elements('ThemeColors') for the authoritative list. The 12 brushes you'll use 90% of the time:

Brush

Meaning

Typical use

PanelBackground

Card / section background

Background Rectangle inside a zone

PageBackground

Full-page background

The display-root Background override

ControlBackground

Control body

Gauge / chart / data-grid background

TextForeground

Primary text

Headings, values, labels

TextSubtleForeground

Meta text

Units, captions, "UPDATED AT" stamps

TextAccentForeground

Highlighted text

Section titles, accent links

AccentBrush

The solution's accent color

Active-state markers, selected-row borders, links

StateGreen

Running / OK state

Indicator fills, live-data values

StateRed

Stopped / fault state

Indicator fills, alarm text

StateAlarm

Active alarm (yellow)

Banded gauge danger zones, pulsing elements

OnFill / OffFill

HPG two-state fills

Status-indicator shape fills tied to a boolean

Water

Process water

Pipe runs carrying water/aqueous streams

Other brushes exist and are valid — ElementBlue, ElementGreen, AlarmHighPriority, ColorCyan, ColorSlate, ColorAmber, ColorTeal, ColorCoral, ColorPurple, ColorDimmed, PopupBackground, DefaultFill, DefaultStroke, DefaultBorder, and more. Check list_elements('ThemeColors').

Note on Element*-family brushes: ElementRed, ElementOrange, ElementYellow may not apply consistently on all shape types. If you don't see your intended color, prefer StateRed / ColorAmber / StateAlarm.

How theme properties work on the wire

When you write {"FillTheme": "ElementBlue"} the writer stores it as {"Fill": "theme:ElementBlue"}. Both input forms are equivalent:

Use FillTheme / StrokeTheme / ForegroundTheme / BackgroundTheme / BorderBrushTheme for readability — it documents your intent. The writer collapses to the prefixed form. If you mean a hardcoded color, use Fill/Stroke/Foreground etc. directly.

The display-root Background footgun

Every newly created display gets "Background": "#FFFAFAFA" (light gray) baked in. If you're building for a dark theme, this shows through at every gap or transparent edge. Always set the root Background explicitly:

{
  "Name": "MyDisplay",
  "PanelType": "Canvas",
  "Size": "1600 x 900",
  "Width": 1600, "Height": 900,
  "Background": "theme:PageBackground",
  "Elements": [ /* ... */ ]
}

Or, for a full-bleed dark background on a dark-themed display, place a full-size Rectangle with FillTheme: "PageBackground" as the first element.

Section 1.5 — The visual quality bar

The first 5 seconds an operator looks at the display decide whether the build is good. Compile cleanliness is necessary but not sufficient — errorList is blind to whether anyone would actually want to use the screen. Before responding as finished, three things must be true within five seconds of imagining the operator opening the display:

  1. The page is not empty. Every display, especially a landing display like MainPage, has at least one piece of content visible above the fold. An empty MainPage is a UX failure even when errorList is clean.
  2. The largest text is readable from operator working distance. Hero numbers 26–32, body text never below 14, meta text never below 10 (see §5 typography ramp). A page where every label is 9 pt is a fail regardless of layout.
  3. The layout has obvious top-to-bottom or left-to-right rhythm. Zones, cells, or sections — never a free-floating cluster of small elements with no spatial story. The viewer's eye should know where to start.

If any of the three fails, the build is not finished. Pair this with the errorList-blind list in §3 below: errorList handles compile correctness, the visual quality bar handles operator-perceived correctness. The two together — not errorList alone — gate "done."

Closing self-check before respond. Ask: "Would I be embarrassed to show this to an operator?" If the answer is "maybe" or "a little", run the visual checkpoint in §3 again before responding.

Section 2 — Write mechanics

The canonical display envelope

{
  "Name": "MyDisplay",
  "PanelType": "Canvas",
  "DisplayMode": "Page",
  "Navigate": "true",
  "Size": "1600 x 900",
  "OnResize": "StretchFill",
  "Width": 1600,
  "Height": 900,
  "Background": "theme:PageBackground",
  "Elements": [ /* ... */ ]
}

Non-negotiable rules

Displays are document objects — read before write

Displays, Symbols, Scripts, Queries, and Reports are document objects: write_objects replaces the entire document on save. Omitted content is deleted.

When modifying an existing display:

  1. Read the full document: get_objects('DisplaysList', names=['MyDisplay'], detail='full')
  2. Modify your working copy (add/change/remove elements)
  3. Write the complete merged document back

Never send a partial update — you'll silently delete everything you didn't include.

Keep the element list in working memory. During a session that adds, modifies, or removes elements across multiple turns, track what the display holds — same discipline a programmer uses to keep the state of the code they're editing in their head. When you write, every element you intend to keep must be in the payload, and elements you removed must be absent. errorList will not tell you about an element you forgot to drop; only the user will notice it's still on screen.

MainPage is predefined in new solutions. Write main content directly into it — no need to create a new display for the landing screen.

Category and MCP-label guard

AI-created objects are automatically tagged with the MCP category, which makes them editable / overwritable by subsequent AI writes. Objects without this label are "owned" by the user and produce Skipping existing on write attempts. This is the user-protection mechanism — respect it. When you see Skipping existing, the user can add the MCP label in Designer if they want to allow AI edits.

Exception: Description fields are always writable, even on user-owned objects without the MCP label. If the user asks you to update a description on an object you otherwise can't edit, that specific field will still save.

solution_id on every write

Every write_objects, delete_objects, rename_objects, and designer_action call should include the solution_id from the most recent open_solution or create_solution response. This verifies the session is still connected to the expected solution.

Section 3 — The build loop

This cadence catches errors within the same turn they were introduced, before they accumulate.

  1. PLAN — what am I adding/changing? What tags does it bind to?
  2. READget_objects(detail='full') if modifying an existing display
  3. WRITEwrite_objects(data=[...])
  4. COMPILE CHECKget_state(target='designer'), look at errorList
  5. FIX — if errorList non-empty, fix and go back to step 3
  6. VISUAL CHECKPOINT — see "What errorList covers, and what it doesn't" below
  7. RESPOND — summarize what was built to the user and move to the next request

Reading errorList and readOnly from get_state

get_state on a display returns compile errors as a list, and also reports whether the Designer is currently read-only:

{
  "readOnly": false,
  "readOnlyReason": null,
  "errorList": [
    {
      "ID": 0,
      "ErrorCode": "BC30456",
      "IsWarning": false,
      "Line": 8,
      "Column": -1,
      "Location": "Uid_41_TTextBlock_LinkedValue_e1",
      "ErrorText": "error BC30456: 'Status' is not a member of 'UserType'."
    }
  ]
}

The Location string tells you which element (by Uid) and which property (LinkedValue, Expression, etc.) has the problem. Use it to find and fix the exact property.

If errorList is absent or empty, the display compiled clean.

Also check readOnly. If it is true, a subsequent write_objects will fail — check readOnlyReason and surface it to the user before retrying. Common causes: runtime is running, another client has the display open for edit.

What errorList covers, and what it doesn't

errorList is ground truth for compile correctness: bindings resolve, required fields are present, the display will render without crashing. A clean errorList is necessary before you respond as finished.

errorList is blind to visual correctness. None of the following produce an error:

All of those compile clean. All are operator-rejected.

Visible-on-open scan (both paradigms)

Before any paradigm-specific procedure, mentally open the display from the operator's seat, top edge first. If there is nothing in the top half of the canvas — or if the only thing there is a placeholder waiting for a master selection that never came — that is a failure even on a clean errorList. Go back and add content, restructure, or wire an empty-state placeholder before continuing to the paradigm-specific checkpoint below. This catches the empty-MainPage failure and the empty-detail-panel failure before any screenshot or pixel-tweak.

Visual checkpoint — paradigm-specific

This step closes the gap errorList leaves open. The rules differ by paradigm because spatial correctness matters far more in Canvas than in Dashboard.

Canvas: spatial correctness is the whole point. Coordinate-based composition of pipes, vessels, zone layouts, and P&ID flow is the class of work where authoring blind gets it wrong the most. Take get_screenshot(target='display', element='X') at authoring checkpoints:

  1. After zone scaffolding lands (background rectangles + zone titles) — verify the zones divide the canvas as planned.
  2. After main equipment is placed (symbols, vessels, pipes) — verify elements landed inside their zones and pipes connect where they should.
  3. Before responding as finished — final sanity check of the composed display.

Hard cap: 3 screenshots per display per session. If three checkpoints did not resolve the visual problem, a fourth will not either — the problem is judgment, not pixels. Hand back to the user with a summary of what was built and what looks wrong; ask them to open Designer and guide the next move.

Dashboard: grid reflow is resolved at render time against a specific window size, and most Dashboard mistakes (wrong control choice for the cell purpose, missing Cell.HeaderLink, broken DataGrid → detail wiring) are visible in the structure, not the pixels. Screenshots are generally unnecessary for Dashboard — rely on a clean errorList and a clear written summary to the user. If something looks wrong after the user previews it, fix and iterate; don't screenshot speculatively.

Not for iterative self-soothing. Do not take a screenshot after every write just to feel certain. The cost is real and the behavior encourages re-work spirals over clean planning. Screenshots go at checkpoints, not at every turn.

Write a one-paragraph summary when you respond, regardless of paradigm: which zones or cells exist, what lives in each, which tags drive what. The summary is what the user reads before they look at the display themselves — and it forces you to notice gaps ("I reserved a zone for alarms but never put an AlarmViewer in it") that errorList cannot.

Section 4 — Binding syntax

@Tag. is the only binding prefix you'll use in displays

Never use @Label. in display-element bindings. @Label. is only for symbol-definition internals.

Tag paths must be FULL paths

Include asset folders in every tag reference: Area1/Line1/Motor1.Speed, not Motor1.Speed.

Inline interpolation — the composite LinkedValue pattern

The single most important text pattern. Instead of two TextBlocks (value + unit) side by side, use ONE with composite LinkedValue:

{
  "Type": "TextBlock",
  "LinkedValue": "Temperature: {@Tag.Reactor/Temperature_C} °C",
  "FontFamily": "Inter",
  "FontSize": 14,
  "Width": 220, "Height": 22
}

Patterns:

Polygon / Polyline / Gridline / Spline silently skip on missing Points

If you write a Polygon without Points, nothing renders and no error is produced — the element is simply invisible.

// Silently invisible
{ "Type": "Polygon", "Left": 100, "Top": 100, "Width": 50, "Height": 50 }

// Renders correctly { "Type": "Polygon", "Left": 100, "Top": 100, "Width": 50, "Height": 50, "Points": "25,0 50,50 0,50" }


Polygon auto-closes (last point connects back to first). Polyline doesn't. For pipe runs use Gridline (constrains to horizontal/vertical segments — the P&ID convention).

Writer normalizations — what you write ≠ what you read back

The writer normalizes several shapes on save. When you later read the display back, you get the normalized form:

You wrote

Stored as

{"FillTheme": "ElementBlue"}

{"Fill": "theme:ElementBlue"}

{"Type": "Cylinder", Left, Top, Width, Height}

{"Type": "Path", "Data": "M 0,20 C ..."}

{"Type": "Hexagon", ...}

{"Type": "Polygon", "Points": "50,0 100,25 ..."}

{"Type": "SvgGroup", "SvgContent": "<svg>..."}

{"Type": "ShapeGroup", "Children": [...]}

{"Pens": [{TrendPen}]}

Flat array OR wrapper — writer accepts both

Consequence: when round-tripping a display for edits, don't expect to see "Type": "Cylinder" — you'll see a "Path" with auto-generated Data. Edit the Path, or add new Cylinders alongside (they normalize too).

Section 5 — Spacing and typography tokens

Spacing scale

Token

Pixels

Where

xs

4

Gap between label and value in a stacked pair

sm

8

Gap between sibling sub-elements within a card

md

16

Gap between sibling cards in a row

lg

24

Card interior padding (content vs card edge)

xl

32

Zone padding (zone background Rectangle vs content)

2xl

48

Major section separator

3xl

64

Display-level margins

Typography ramp

Use FontFamily: "Inter" (or the solution's chosen font) universally.

Role

FontSize

When

Hero

26–32

Display title, single-metric hero number

H1

20–22

Main section headings

H2

16

Sub-section headings, card titles

Body

13–14

Bound values, primary text

Meta

10–11

Labels, units, captions

Micro

9

Timestamps, very-low-priority meta

Minimum sizes (hard floors)

Element

Min

Recommended

Button

100×32

130×40

TextBox / NumericTextBox

120×28

160×32

ComboBox

160×28

200×32

Slider

200×28

260×32

ToggleSwitch

60×28

80×32

CircularGauge / RadialGauge

150×150

180×180

SemiCircle

200×120

240×140

LinearGauge (horizontal)

260×80

300×100

CenterValue

120×120

140×140

TrendChart

400×200

500×300

BarChart

300×200

400×240

PieChart

200×200

240×240

AlarmViewer

400×220

600×240

AssetsTree

200×300

240×400

DataGrid

400×200

600×300

Wizard symbol (TANK/PUMP/etc.)

60×60

80×80

Color hex fallbacks (for process meaning only)

Role

Hex

Heat / reaction

#FFEF4444 (red)

Cold / water

#FF38BDF8 (cyan)

Running / active

#FF34D399 (green)

Alarm / warning

#FFF59E0B (amber)

Accent / link / data

#FF38BDF8 or theme AccentBrush

Text on dark

#FFF3F4F6 or theme TextForeground

Meta text

#FF64748B or theme TextSubtleForeground

Section 6 — Element types: discover at runtime

There are many element types — Shapes, Container, Interaction, Gauges, Charts, Viewer, Editors, IndustrialIcons, and the Dashboard-specific Cell. The catalogue also evolves between releases.

Rather than rely on a static list that drifts, always discover at runtime:

Canvas and Dashboard skills cover which element types fit each paradigm and how to use them in context.

Section 7 — Symbols (all three sources)

Every symbol uses Type: "Symbol". Not Type: "Pump", not Type: "Valve". One element type, many SymbolName values.

{
"Type": "Symbol",
"SymbolName": "Wizard/PUMP",
"Left": 400, "Top": 300,
"Width": 80, "Height": 80,
"SymbolLabels": [
{ "Type": "SymbolLabel", "Key": "State", "LabelName": "State", "LabelValue": "@Tag.Pump1/Running", "FieldType": "Expression" },
{ "Type": "SymbolLabel", "Key": "RPM",   "LabelName": "RPM",   "LabelValue": "@Tag.Pump1/Speed",   "FieldType": "Expression" }
]
}

The 5 Wizard symbols

The complete Wizard catalog is 5 symbols:

SymbolName

What it is

Typical SymbolLabels

Wizard/BLOWER

Industrial blower/fan

State, RPM

Wizard/MOTOR

Electric motor

State, RPM

Wizard/PUMP

Pump (styles selectable in Designer)

State, RPM

Wizard/TANK

Storage tank

Level, Alarm

Wizard/VALVE

Valve (various styles)

State, Position

When to reach for a Wizard. When the equipment in the spec is a fan/blower, a rotating drive, a liquid mover, a vessel with level dynamics, or a flow-control element, the corresponding Wizard is almost always the right first move — they ship with state dynamics already wired and avoid the cost of composing the same shape from primitives. The Wizard catalog stops at five canonical types on purpose; for anything outside (compressor, heat exchanger, conveyor, sensor, instrument), fall through to Solution / Library/HPG / Library/HMI in that order. Wizard styling variants (orientation, foot detail, port direction) are user-controlled in Designer via the symbol's configuration button, not by editing the placed element's geometry.

Always treat list_elements('Wizard') as the authoritative runtime catalog — if an entry does not appear there, do not attempt to use it.

Library symbols (~1600)

Call list_elements('Library/HMI') or specific subfolders (Library/HMI/Pumps, Library/HMI/Valves, etc.) to discover. Results are limited to 50 per call — when you see truncated: true, drill into specific subfolders to see complete listings. Library symbols auto-import on first reference:

{ "Type": "Symbol", "SymbolName": "Library/HMI/Pumps/CentrifugalPump", "Left": 200, "Top": 200, "Width": 120, "Height": 80 }

Solution symbols (your own)

User-created symbols in the current solution use Solution/ prefix:

{ "Type": "Symbol", "SymbolName": "Solution/MyCustomTank", "Left": 100, "Top": 100, "Width": 80, "Height": 100 }

Sizing

All symbols scale to any proportional size. Default is 65×65 — use 40×40 for compact, 80×80 for medium, 120×120 for large. Maintain aspect ratio; don't stretch asymmetrically.

Binding via SymbolLabels — never via direct properties

SymbolLabels is the ONLY way to push data into a symbol:

Section 8 — Layouts and asset navigation (brief)

Layouts

Layout regions: Header, Footer, Menu, Submenu, Content. The Startup layout defines which display loads into each region.

get_table_schema('DisplaysLayouts')
get_objects('DisplaysLayouts', names=['Startup'], detail='full')

Asset navigation

For plant-wide navigation with dynamic content:

A single display template can show data for whichever asset the operator selects. See the Dashboard skill for the AssetsTree + ChildDisplay master-detail pattern.

Section 9 — CodeBehind (brief pointer)

CodeBehind is client-side C# or VB.NET code embedded in each display. Lifecycle methods: DisplayOpening(), DisplayIsOpen(), DisplayClosing(), DialogOnOK().

The Contents field format starts with CSharp\r\n or VBdotNet\r\n before the code. Full CodeBehind guidance lives in the Skill Scripts Expressions skill.

Section 10 — Common pitfalls

Mistake

Fix

Responding as finished on empty errorList alone

errorList covers compile correctness only. Run the paradigm-specific visual checkpoint in §3 before responding as finished.

Taking screenshots after every write

Checkpoints, not reassurance. Canvas: up to 3 per display. Dashboard: generally unnecessary.

Losing track of the element list across turns

Keep the display's element list in working memory as you add/modify/remove across the session. An element you forgot to drop will still render; errorList will not catch it.

Ignoring readOnly: true on get_state

Check readOnly / readOnlyReason before writing. Common: runtime running, display open for edit elsewhere.

Hardcoding hex without thinking about theme switching

Use *Theme properties; reserve hex for process-meaning

Polygon / Gridline without Points

Always include Points — min 3 for Polygon, 2 for Polyline/Gridline

Using ObjectName instead of Name

Field is always Name

Using DisplaysDraw as table_type

Visual editor UI, not a writable table. Use DisplaysList

Omitting PanelType

Required — "Canvas" or "Dashboard"

Wrapping the envelope in JsonFormat

Properties go at top level, no wrapper

Partial write on an existing display

Always read-modify-write the complete document

Using @Label.X in a display-element binding

@Label. is for symbol internals only — use @Tag.

Setting colors without clearing theme

Set value AND clear theme: {Fill: '#FF3498DB', FillTheme: ''}

Calling get_screenshot with name=

The parameter is element=. name= is silently ignored and the call falls back to the current UI view.

Relying on a static element/symbol list

Always call list_elements() / list_dynamics() to get the authoritative catalog at runtime

Section 11 — Quick reference

// Session startup
get_table_schema('DisplaysList')
list_elements('ThemeColors')
list_elements('ThemeNames')



// Before first use of a type this session list_elements('<ElementName>') list_dynamics('<DynamicName>')


// Read-modify-write an existing display get_objects('DisplaysList', names=['X'], detail='full') write_objects(table_type='DisplaysList', data=[...]) get_state(target='designer') // verify errorList empty AND readOnly false


// Visual checkpoint (see Section 3) // Canvas: up to 3 per display (after zones, after equipment, before done) // Dashboard: generally unnecessary get_screenshot(target='display', element='X')


Display envelope template:

{
"Name": "MyDisplay",
"PanelType": "Canvas",
"DisplayMode": "Page",
"Navigate": "true",
"Size": "1600 x 900",
"OnResize": "StretchFill",
"Width": 1600,
"Height": 900,
"Background": "theme:PageBackground",
"Elements": []
}

Next skills

After the basics are internalized, load the paradigm-specific skill:

Both assume this Basics skill is loaded.